#pragma once

#include "TargettedAbility.h"

// Minion auto attack
// Melee ability
// Pure damage

class MeleeAutoAttack : public Combat::TargettedAbility
{
public:
	static const HashedString type;

	MeleeAutoAttack( Combat::Combatant* owner );
	~MeleeAutoAttack( ) {};

	const HashedString& Type();

	void Activate( Combat::Combatant* target, Combat::Response& response );
private:
};